Behind the art in EA’s Dead Space video game

Want to know what’s behind making the art for a video game? It might sound boring, but Dead Space from Electronic Arts is no boring game. This brings a whole new lighting engine that lets artists do things that no other video game can do. Plus, a whole lot of scary monsters.

Listen to Ian Milham, art director, who goes into all sorts of aspects of how his team made it all happen.

6 thoughts on “Behind the art in EA’s Dead Space video game

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  2. I found your site on google and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

    Like

  3. I found your site and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

    Like

  4. I found your site and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

    Like

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