Rethinking evening events

I didn’t use to understand why some people would never be able to come to evening events. And even if I had understood, I didn’t have the empathy for what they were going through, usually as parents, but sometimes as caretakers of others, such as elderly parents. That’s changed for me big time .

Now that Maryam Ghaemmaghami Scoble and I have flipped roles (she works at VMware and I stay home with the kids, while trying to build a business that fits around them) I’ve had to turn down dozens of events, because I have kids to drop off in the morning, pick up in the afternoon, and do stuff with other times.

Oh, and it isn’t lost on me that most of the people who are dropping kids off, or picking them up, are either women or are grandparents, filling in for two-working-parent families, or single parent homes.

I never thought about it before, but now I’m thinking about our gender roles in a whole new way.

My partners and I are setting up our company around our lives, not the other way around. More about our new company March 1.

One of the things we want to do is put together industry events. Luckily VR most people can afford and use without having a room or a PC is coming so that we can jump into events virtually soon, no matter where or when they are (I often do phone calls in the evening, while the kids are goofing off or doing homework, or even after they go to sleep. Turns out my Tesla is noise proof, so I can use it as an office for doing such calls late into the night).

That said, I am soon going to do some mentoring meetings for spatial computing industry in San Francisco, and I’m thinking of making them late in the morning instead of at night for just these reasons.

Now, excuse me, gotta go wash the dishes and do the laundry before Maryam Ghaemmaghami Scoble notices I haven’t kept up on my side of the bargain.

Oh, some other learning? I need to focus more on my health. Sugar has turned into a poison in my life. It kicks my ass. I gave it up for more than a week, then had some today and boom, I was out for a nap and not a good one (my doctor is working with me on changing my diet). So far lost 10 lbs in less than two weeks just by changing diet. More to come on that front.

Change might have been forced on me, but it does give me so many gifts. Sorry to those I didn’t empathize with over the years.


The LBVR shootout: The Void vs. Spaces VR (report from opening night at first Silicon Valley location)

Opening night at Spaces VR in San Jose, California

Silicon Valley got its first VBVR on Friday night with the opening of Spaces, which is located inside the Cinemark Theater in Oakridge Mall, and its new game “Terminator: Salvation VR.” Read below for my family’s analysis of it vs The Void’s “Ralph Breaks the Internet” but first let’s talk about Spaces, since this is the first weekend Silicon Valley has gotten to play anything like this.

You can get tickets here.

Spaces is a VR game you play with three other players. I took my family Friday night, and the short of it is they all loved it, thought it was great use of technology.

But on the ride home we started comparing it to the Void, which we had recently experienced in Los Angeles, and it did have some areas to improve on. This was good preparation for the kind of work I’ll be starting up again in March, when we turn on “Infinite Retina,” a new business I’m working on with a few other people in the spatial computing arena.

VC firm A16z kicked the LBVR war into high gear with an investment into an LBVR startup just a couple of weeks ago. LBVR stands for “Location Based Virtual Reality,” which generally means a store you go into to experience new kinds of entertainment properties (usually games) on high end VR gear you can’t get for home use.

For these things you pay $15 to $30 per player, which gets a bit expensive for a family of four, like we were.

As we walked in with our electronic tickets, we were greeted by a nice looking storefront, with both happy customers who were getting out of the experience, and folks like us who were getting checked in. Checking in here meant typing your name, user name, an email address, and taking a face scan, which as we saw on the monitors, was used inside the game on top of your virtual being. Pretty cool technology from the start. More on that later, because it’s one of the real differentiators between the Void, which is the best known LBVR.

I previously played the Void in New York, where I did its Ghostbuster experience and recently took my family to the Void’s Ralph Breaks the Internet experience. More on the differences in a bit.

Inside we had sensors put on our feet and hands, a heavy backback/vest, and a VR headset, which I recognized as an altered Oculus Rift headset (it had bigger pads around the face than mine).

A kind staff explained how it worked, showed us an intro video that got us ready for the game inside, and walked us into the experience. Once in we had to find our battle stations (my son and I went to the wrong stations since I didn’t notice that stations had a name on them, and once in you name was locked to the device you were wearing.

Which meant I was fighting next to an avatar that looked like a short version of me and I was playing as a tall nine-year-old. It was entertaining to my wife and I, but Ryan, my son, wasn’t so happy about that. He was happy, though, that his user name won the game. I guess I’m more violent than a nine year old, or, at least better at hitting Terminators with guns.

The game play? Well, in 15 minutes you don’t get much. You basically get walked onto a virtual deck, think like an airport tarmac, where you can test out your gun that gets handed to you there (it’s cool, recoils and everything) and blow various things up by shooting at them for a couple of minutes getting ready for the real game. After the warmup period, we get walked onto an elevator-type platform, and get transported into the game, where we basically have to shoot as many Terminators as possible, and put together a fuel generator and aim a laser system to blow up a Skynet satellite dish.

For more details, see Dean Takahashi, who is my favorite writer on VR gaming topics, and his experience playing it here.

As we were getting out of our suits I started a live Twitter stream, which you can see here, so you can see the resulting video and my kids’ first reactions.

The Battle between Void and Spaces

In reading a bunch of reviews I realized most of the journalists haven’t been in any of the other LBVRs. Since my family has already been in the Void, we broke down the differences for you.

One huge difference between the Void and Spaces is the Void forces you to walk into different experiences, and gives you basically three different games to play. Spaces had you get into a little craft which delivered you into the main game experience, and took you back, but it really was only one game experience, shooting Terminators and doing a simple task of putting a nuclear pack into place, then putting another machine’s powersource in place, holding a lever, and pushing a button, then aiming a beam, all to save the world. I didn’t find the gameplay all that important or interesting, but shooting Terminators was fun. The haptic gun was awesome, I think it was a little nicer than the one I used in Void, but it didn’t matter that much to overall experience in either place.

The game in the Void was more memorable for my family.

Void was more fun because of the more varied gameplay and a more developed storyline and better use of physical scents and air moving. Spaces tried, sprayed water on you when you shot the watertank, but not quite as satisfying. Spaces also put more sensors on you, including some on your feet. This took a little longer and is a bit more awkward because staff need to put stuff on your shoes. Not really a task I would love to be doing all day long. Maryam did note that the technology seemed more advanced in Spaces, and she thought that putting your own face on your virtual character was a nice touch.

Little Touches Get Noticed

Upon getting out we were emailed a photo. Void printed one out and handed it to us. I thought that was a nice touch. Spaces let you buy a copy of the video of you shooting, but the storyline wasn’t all that interesting (you see the video in my video over on Twitter).

Anyway, long story short, the Void came off with a little better brand in the end, and because I’ve already gotten to experience two things in it (and I want to experience the third) while Spaces only has one, I think the Void is way ahead in building a brand that people will want to come back to again and again. I could see replaying the Void .

This game didn’t get me to go “holy f**k that was amazing” but they didn’t screw up, so if they come out with a new experience I’d certainly go back for that. In terms of business, Spaces got nice PR this week, because it does deliver the magic of VR of embodiment and immersion very well, and does give you stuff IMAX didn’t: something you can not do at home, even if you are a billionaire (group-based VR, with physical immersive devices, AKA guns and rails that you touch).

Intellectual Property is Hugely Important

Choosing the right intellectual property partner is going to be important in the VBVR businesses. Terminator is not a current movie. Our kids, 9 and 11, haven’t seen one yet and I can’t even remember which one was my favorite.

Compare to Star Wars (which, while isn’t really current, is a much more important franchise than Terminator), Ghostbusters, and Ralph Breaks the Internet.

These are brands that kids and parents connect to emotionally in a warm way.

Terminator just has a shooting and a dystopian affordance. Not nearly as fun, nor does it appeal from curb nearly as well. In fact, we walked by their storefront in Irvine and it just didn’t convince me to get excited for that reason. Ralph Breaks the Internet and Star Wars have much better “curb appeal.”

But, Spaces wins in Silicon Valley this weekend simply because it’s the only one here. So, if you want to play VR in San Jose you only have one choice. For now.

The technology was a little more exposed in Spaces than in the Void, but my family didn’t care about that (I notice such things, because I’m constantly looking for new tech). I saw screens that were running the system (software keeps track of where each of the four players are, and lets a staff member interact with you while you are in).

The Void and Spaces similarly had things you can touch (for real) in the game, which adds to the magic of immersion. Your mind buys into these things much more if, in virtual reality you see a rail, and you can touch it with your hand.

The Void had used rails and other devices to convince you to move around, from virtual place to virtual place, better than Spaces had. But that not sure that’s very important to building a business or a brand here. I think mostly these will be judged by overall fun factor, which they both deliver on, even if the Void does win, and intellectual property that gets crowds into these experiences. Here the Void is a huge winner with my kids, the Terminator experience just didn’t give us the same warm feelings.

My kids also remembered the cuteness factor of the Void. In it we shot pancakes at bunnies, at one point, and the air smelled of maple syrup. Maryam appreciated that more, too, since the kids weren’t playing with real guns, shooting real-looking bullets.

I did notice that a marketer was asking lots of questions as people got out of the experience, which shows the kind of attention that these companies are putting into getting customers back, along with having good reports for the VCs who are shoveling money into these unproven businesses.

Will they win your money? They should, they are a ton of fun, and it is very rare that anything gets my kids, not to mention Maryam (I’m her husband), excited by entertainment enough to get them to talk to me on the ride home.

Next weekend we might be going to Los Angeles to hit up a few others my partners want us to see, so expect more reports.

How will you judge these? Let me know on LinkedIn, Twitter, or Facebook.

Spatial Computing: Bigger Than Magic Leap

I blame this all on Magic Leap’s founder, Rony Abovitz.

He calls what his company is building “spatial computing,” and since the one with the most advanced technology gets to name what they are doing, I think this one will stick where others, like “mixed reality” or “immersive computing” have gotten muddied by marketing teams. They, Magic Leap, even further defined the term. Yes, Magic Leap is the most advanced at the moment.

Magic Leap is building a pair of glasses that put computing on not only every surface around you, but in the air, too. It isn’t alone, I have talked to people building the same at Microsoft, Google, Facebook, and other places.

Spatial is the umbrella term for virtual reality and augmented reality mixed together.

Or, as Victor Agulhon wrote: “it’s the use of space around us as a medium to interact with technology. It’s the purest form of “blending technology into the world”.”

It goes a lot further that just Magic Leap, though, and I am seeing work to hook IoT devices, cryptocurrencies, new identity systems, new cloud infrastructure, and more into spatial computing.

My own journey into spatial computing all started with a database.

My former boss Jim Fawcette taught me the power of making an industry database back in the early 1990s when he started Visual Basic Programmer’s Journal (I was a lowly associate editor there, fresh out of college). He had me, and a few others, make a database of the industry, which was an awesome way for me to learn. That turned into a variety of products, from conferences to catalogs.

Today our database is Twitter. I spent a lot of the last year working on a few lists, er, databases there. First, I collected 3,800 companies in the spatial computing space at

Then I collected 4,400 people: and 264 investors: (I have 25 other lists to study the world, and, especially, the tech industry, all of which are open to the public).

Doing these lists let me study the industry, and led me, and a group of friends to start a new stealth mode company. “Infinite Retina.” I’m taking on a new role, too, “Spatial Computing Catalyst.” Both will launch February 1, 2019. 

Here’s some things I’ve seen lately…

Two Bit Circus has built a new amusement park with tons of new fangled games, many of which are in VR. I got a visit last week.

AR Cloud that 6D.AI is building. I visited them recently and the AR Cloud is the technical foundation of spatial computing. I learned so much from its CEO, Matt Miesnieks

Tribe X, a new DJ in VR training company. I visited them last week.

Talked to Robert Adams, who just raised a fund and got a patent for biometric identity

That last conversation is what got me to see the importance of spatial computing. 

Adams laid out a world where you will do literally everything in spatial computing glasses (and, later, with devices that can read your mind and integrate with your brain). He explained why it’s so important to make sure these systems get the best security. Because they will have access to literally everything about you. Things you build. Things you touch. People you interact with. Every transaction. Every piece of food you put in your mouth. The more he talked the more I saw the opportunities, but the more I saw how scary some of this stuff is. His company, Global e∙dentity,  lays out how new computing devices and sensors can see who you are through even your bone structures. 

It hit me that this goes a lot further than just gaming.

So, from now on, I’ll focus every minute of my life on spatial computing and getting to know the players in it. If you are one, please do drop me a line, particularly on LinkedIn or Twitter, which have gotten much more important lately due to this work.

What is spatial computing? It is the fourth paradigm of personal computing. One that will make computing far more personal than we ever imagined.

I hope to help entrepreneurs build companies, get funded, find customers, hire talent, so that this paradigm can arrive for my kids faster and better. It’s important, and, I can even see a way it can help us fix the problems with global warming. More on that soon.

The video here is of Chris Milk’s Wonderscope, which is giving us a little taste of the joy and storytelling pleasure that will come with spatial computing, too. Fast Company called it revolutionary. I call it just the beginning.